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Home arrow Articles arrow Playing NS arrow Marines - Squad Member
Marines - Squad Member PDF Print
Written by Risme   
Monday, 31 July 2006

First things first, when the game starts and assuming someone is going to comm and knows how to tell what is Aliens starting hive, for gods sake don’t go in the hive! If you can keep them in with a group of marines, good, but don’t go in and die. Let’s assume that there is a group of marines that are holding Aliens in their hive and your not part of that group, you can go someone near the hive and ask for a TF to lockdown a key point near the hive. Example: map is ns_nothing and the hive is cargo you try to hold miasma walkway and generator room, basically you will try to hold and lockdown the nearby key areas of the hive first.

Check your corners/ceilings and possible ambush spots if you go into un-cleared area first in your squad. Cover your team-mates and if possible inform your team-mates when/if you’re parasited or if you have detected enemy ambush, so that your team-mate won’t go into the ambush and die un-necessarily. Move in at least pairs, lonely rangers will die more easily. Cover your team-mates when he/they are building RT, PG, TF or whatever it is that they are building, 2 marines building vs. one building and one covering is way more safer and 2 builders are not going to do the job significantly faster than one builder, as a builder try to build so that your team-mate needs to cover as little directions as possible. Naturally of course anyone with heavy weapons cover and the ones with no heavy weapons build. Inform your team-mates when you are reloading or need welding. When welding each other, marine being welded always covers the welderer. When asking med or ammo request them, don’t write “I need ammo” because it’s more convenient when commander receives it as a request, he only needs to press space, e and a, s or both and therefore don’t need to figure out where you are. This will save both of your time and probably will save your life. Never ever spam requests, it will only slow down the commander, one request will be enough. Wait for a while, if you don’t receive ammo/med or whatever you requested, you can kindly inform your commander your currently location and situation and request the needed structure/gear via voicecomm. If you have Motion Tracking you can set up ambushes for fades that are running away from battle to heal themselves. Some ppl like to keep map almost always on to keep themselves informed about enemy movement, some don’t. I personally I like to keep the map on almost 50% of the time when we have MT. If you ask me all the fraghunting, ramboing, commander disobeying bastards can frock off to combat servers, we don’t need your kind of players at the classic server! I prefer team players even if they are not pro and can’t take down 5 fades alone.

If possible use your mic to inform your commander about useful stuff like, RT going down somewhere, alien in base/incoming base. If you don’t have voicecomm active, please activate it, because communication happens through voicecomm mostly. Obey your commander, do what he says, trust me when I say everyone’s happy when commander is happy.


Mining:

The idea of mining is to plant the mines as close as possible to the structure so that the mines cover the structure as effectively as possible. For example you can mine 1 IP, armoury, arms lab and observatory quite effectively with just 2 minepacks. You can make a pg virtually impossible to bite with a skulk with just 2 packs of mines, meaning: 1 mine to each corner and 1 mine to each side of the pg. NEED NEW SCREENSHOTS HERE.

In short:

1.) Obey your Commander!
2.) Move in groups, or at least in pairs to keep each others backed up.
3.) Inform your team-mates about important things.
4.) Cover each others and the builder.
5.) Keep your Commander happy and don’t spam requests.
6.) And last but not least: Natural-Selection is the name, team play is the game.

Last Updated ( Monday, 31 July 2006 )
 
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