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| Yesterday |
| Aliens - Fade |
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| Written by Prodigy | |
| Monday, 31 July 2006 | |
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a: Intro Now, as an itroductory; in Natural Selection: version 3.0 beta 4a the fades are the most powerful unit for the aliens and are the most important. They are obviously the most tactical fighting and baiting unit for the alien team. Good fading is a skill that can be achieved over much practice, and is required in every team. A team will not go very far in their alien battles with zero or few good fades. In this documentation I will be introducing tactical advise on how to properly fade and how to maintain your life efficiently, while still getting the required kills for yourself and teamates. b: Basic Fading First off, lets begin with letting you know the fades main skills, and what they are about. 1. Swiping: Swipe is the only melee attack the fades have, and is usually the only way a fade kills a marine. Swipe is a melee attack a little stronger than a skulk bite, dealing 80 damage. 2. Blinking: The fade's blink is unlike any other attack in the game. When used, you get propelled forward over quite a distance, which can be combined with a swipe to produce an efficient (get in, get out) attack. 3. Metabolize: Metabolize is an excellent ability to have. When used, you get a bit of life back, as well as a bit of adrenaline. An excellent way to recover your health quickly, or even to heal yourself while fleeing from battle. 4. Acid Rocket: As of now, the acid rocket is not an attack meant to be used for damaging marines, but deals double the amount of damage to structures. Acid rocket is used most efficiently as a way to weaken light marines, or Heavy Armored marines, before they get close enough to damage you, easening your fight. Fades are a guerilla type of attack unit. They are not meant to take a lot of damage, and an armorless fade will always die quickly, so a good idea is to NEVER go into combat without full armor. NEVER. Fades are meant to deal a lot of damage, while taking as little as possible. When fading in pubs keep in mind that even though it is a pub you still have team mates that need res, so if there's a lone marine let the skulk get the kill while you take the damage. This will allow your team to grow as a whole. The fade isnt just there to get kills, it's there to makes the teams job much easier by not having to worry about marines as much. c: Advanced Fading 1. Choosing your upgrade: People can classify themselves from the very first day they play the game as to what kind of player they are; Agressive - Defensive. As of now, for both types of fades, REGENERATION is the best defensive chamber upgrade. Most good fades only get CARAPACE if their hive is being sieged or there is another scenario where the know they are about to take a lot of damage, but need the kills desperatly. When it comes to movement chambers, you only want to take CELERITY or SILENCE if you have enough skill at maintaining your adrenaline (see 2a), if not, I greatly suggest taking ADRENALINE for beginning fades. As for Sensory chambers, CLOAKED fades are rather useless, and only get SCENT OF FEAR if you 1. have no skulks to parasite, 2. have no lerk, or 3. your team needs you to scout. Other than that, I suggest focus. 1-2 hits are fairly easy to land. 2. How to stay alive: Let's begin by giving some blinking pointers. 2a. Maintaining adrenaline: Next time you fade, I want you to (as quickly as possible) tap and release your mouse button. You will notice that you blink, you go a decent distance, and your adrenaline meter is refilled before you even get a chance to look back at it. This is by far the best possible way to blink. Holding in your mouse button to ever blink, other than resorting to it under drastic circumstances, is a horrible idea. Looking slightly up, to about a 35-45 degree angle, and blinking, gives you an exceptional boost, and uses minimal adrenaline, allowing you to swipe a few times, and still be able to blink out quickly if you get attacked faster than you thought you would. Most people accomplish the least amount of adrenaline use by binding their mousewheel to attack, thus with a little scroll, you blink and don't use as much adrenaline. (bind "mwheelup" " attack") 2b. Paying attention to your health: When fading you always want to keep an eye on your health, if you lose all of your armor, you will be exceptionally easy to take down. So, if there comes a point that you lose all your armor, get to the nearest exit, or hiding spot so you can regenerate your health. 2c. Keep moving: All the time you will see fades dying to good players because they decide to blink to a marine, and try to finish him by walking around him or away from him to kill him. Good marines are VERY evasive, and you should NEVER halt a fast motion such as blink with a walk. NO FADE SHOULD EVER WALK. EVER. It is very easy to bunnyhop as a fade, because you don't need to hold crouch to do it. You should always be bunnyhopping, or quick blinking (mentioned above) to get around. THERE IS ABSOLUTELY NO REASON YOU SHOULD EVER WALK TO A MARINE. 2d. Blink tips: Good marines will always hit you no matter where you blink. When fading if you decide to go for the kill dont waste time blinking around trying to dodge his shots, they will hit you no matter what you try on them. Go straight for them and kill them as fast as possible. Each swipe you miss they'll be able to take your health down drastically. If you're taking a great deal of damage then get out of there. 3. Knowing when to attack: Attacking is a of course a big part of fading, but knowing when to attack can be rather difficult. 3a. Things to pay attention for: Ammo: If you think the marine has wasted a copious amount of ammo and you are still high on health, now is the time to attack. The easiest gun is of course the shotgun. You can out eight shots out rather easily. If the marine's aim isn't exceptional, he will probably not have you too low, considering the weapon level. Always count shots, because a reloading marine is an easy one to kill. Pay attention also to a marine the will flee from combat. All marines will flee when they need to reload, allowing the perfect opportunity to attack. Health: Usually in competitive play, games don't last long enough for marines to get past level one armor, with an occasional level two armor, depending on the strat, and of course if your team kept the marines on a tight res count. If you keep the marine team down to 2-3 nodes, don't often expect anything higher than level one armor and level two weapons. Have skulks keep you informed on the armor status of marines, so you know how many swipes are needed. Number of marines: A lone marine is almost ALWAYS easy to take down, in any situation other than Heavy Armor, and even the occasional HA/Shotgun is easy to kill, due to lack of ammo. If you encounter a marine with a shotgun, which you know is alone, toy with him, but not for too long, run him out of 5-6 shells, forcing him to reload. Blink around a lot, get close making him think he has a chance. A good tactic is usually to blink straight up and straight down, front infront of, to directly behind the marine, he will shoot off 2-3 shots before you get behind him, and very seldom will he hit you with all three. Combining the three stated items to pay attention for above, you will have the marine dead quickly, and the comm 10 res and 1 marine short. 4. Blink/Swiping: This is of course the most effective way to get in and out of combat quickly, and still deal damage. 4a. How to: Knowing how to blink swipe is only the first step. Actually performing this can be rather tricky, depending on your skill at blinking and your aim. Fades are meant for this attribute , so it is without a doubt the best one to practice. The best possible way to blink swipe is to enable fastswitch first, (hud_fastswitch 1 in console), then bind a key such as q to last inventory, (bind "q" "lastinv" in your console/config). Half way through blinking, hit your q button, which will change to the last slot you had selected, (make sure it was swipe), and attack again. You will swipe. Hit q again to change to blink, and get out as fast as possible. Only stay for 2 or more hits if you are ABSOLUTELY POSITIVE YOU ARE UNNOTICED AND/OR HAVE NOT BEEN SHOT YET. I cannot emphasize this enough. Now for my personal statement: |
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| Last Updated ( Saturday, 16 December 2006 ) |
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