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Written by Comprox
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Friday, 23 April 2004 |
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V3.0 Beta 4 - Aoril 23rd, 2004 - Combat changes
- Removed wave spawn to shorten game length (only one person spawning at a time). - Increased unlock hive ability 3 cost from 1 to 2 - Bast is back!! Completely-remade ns_bast, with much better server performance/pings (thanks Mendasp and the entire crew!)
- ns_metal update from Quazilin (update 10)
- New "Supply way" - Smaller "Storage D" - New res - More infestation/Tweaks - Added steam bursts with sfx - Lerk gestation time lowered from 28 to 20 seconds
- Fixed bug where player angles weren't set properly on spawn (bug # 559, thanks XP-Cagey!)
- Phase 1 of the Big Unannounced System
- Fixed bug where joysticks weren't able to rotate the player view (thanks XP-Cagey!)
- Fixed voice comm labels so they can be read more easily (always black text).
- Changed commander voice comm label to white to differentiate him (soldiers are blue).
- Reduced number of entities in ns_tanith from 394 to 264 for improved server performance (thanks tommyd!)
- No longer play client-side sparks or bullet impact particles on client when shotgun pellets hit a player or water (graphical bug only)
- Fixed bug where lone marines tended to spawn at some spawns more then others (Combat)
- Fixed bug where pop-up menu costs weren't visible for alien players (NS mode, bug #471)
- Removed unneeded HL commands (third-person camera exploit, timerefresh, gl_monolights, gl_overbright, gl_clear, cl_nosmooth, cl_smoothtime). Bug #101.
- Fixed bug where marines could phase to a recycling phase gate (bug #554)
- Final version of ns_agora (thanks Kawak!)
- Added more covers in Tunnel and Cargo - Added new vents - New Sewer Hive and New "Main Generator" (so there is some changes in the layout for this side of the map) - Added a ladder near "Freight Elevator Access" , but Marines need to weld a door to acces it. - The vent leading to "The Wedge" from tunnel is now weldable. - Fixed "Onos getting stuck" in "The Pit" - Added/modified lots of little things here and there.. - Removed energy cost for lerk flight (to encourage flight while using abilities)
- Lag no longer allows exploit where research is done on wrong building / current comm chair can no longer be recycled (bug# 199)
- New welder, machine gun, pistol, hmg, metabolize and shotty sounds from MadMaxx
- Tweak welder ROF for variety - Hand grenade sounds - Improved HLTV support. Blips still aren't drawing on the overview map, and some of the UI controls don't work very well, but it should be useable. More to come.
- Updated ns_eclipse (thanks KungFuSquirrel!)
- New vent added between South Loop/Maintenance Vent and Keyhole - New vent added between South Loop and Computer Core - New weldable added on South Loop/Computer Core vent - Old Triad pits/effects restored - Old skylights near marine spawn restored - Restored ns_eclipse.wad - Various texture usage optimizations - Adjusted Triad layout to allow better res defense (experimental) - Restored doors in marine spawn - restructured active side of Marine Spawn - Moved Marine spawns closer to CC - CC moved out of alcove - Atmospheric adjustments to hives - Updated ns_veil (thanks KungFuSquirrel!)
- Expanded Marine Spawn - Lowered "Pink Monster" in Marine Spawn - Fixed embarrassing "Eclipse Logo Backwards in my Own Map" problem... Doh. - Removed North Loop - Texture usage optimizations - Repaired remaining Onos stick points (I hope!) - Removed all chairs in front of computer panels - New vents (find/learn them yourselves ) - Some added infestation in hive areas - Layout/architecture tweaks near Pipeline - Weldables added to Nanogrid Status - Updated ns_nothing (thanks KungFuSquirrel!)
- Elevators changed to func_doors
- Upgrading a turret factory no longer restores all its hit points (bug #539)
- Items no longer sink through the world when placed against slopes, items can now be placed at up to 45 degrees, on stairs, etc. (bug #291, bug #527)
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Last Updated ( Thursday, 27 July 2006 )
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